Milestones
Scattered around the map are teleport stones called Milestones. Pay a one-off price in Faith to activate one, and from then on you can jump from it to any other active milestone at no cost. Prices differ from stone to stone, anywhere from free up to 8 Faith.
How to use one
- Go up to the milestone and interact.
- For an inactive stone, pick Activate Milestone; the Faith cost is listed next to the option. Stones without a price activate for nothing.
- The map pops up immediately, with every active milestone selectable. Click one to go there.
- After that, interacting with the stone takes you straight to the map.
Travel only works from a stone. Milestones do appear on the map in your character menu, but that map won’t send you anywhere.
Price list
Your home milestone, in the yard, costs nothing: the story switches it on the first time you wake up at the base.
| Milestone | Location | Faith |
|---|---|---|
| Home | Yard of the Inquisition Base | 0 (the story activates it) |
| Graveyard | Beside the graveyard | 1 |
| Well | Crossroads | 1 |
| Village | Village | 2 |
The ten further out don’t get pricier in the order you find them:
| Milestone | Faith |
|---|---|
| Flooded Quarter (lower) | 1 |
| Warehouse, Vineyard | 2 each |
| Port area | 3 |
| Town | 4 |
| Quarry | 6 |
| Swamp | 8 |
| Flooded Quarter (upper), Sluice, Bathhouse | 0; quests open them |
Milestone Hunter
Each milestone you switch on yourself advances the Milestone Hunter inspiration, and level one takes 2 of them. Home doesn’t count toward it, since the story did the activating.
Notes
- You pay once per stone. Moving between active milestones never costs anything.
- Early Faith is tight. It only comes from sermons, so the two 1-Faith stones at the Graveyard and the Crossroads are the cheapest route to Milestone Hunter I.
- Carry the Faith on you. The game only looks in your backpack; Faith in a chest leaves the option greyed out until you pick up enough.