Guides
Where to start and what to do next. The walkthrough follows the main story in four parts; the other guides each take one question and answer it in full.
Walkthrough
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Opening WalkthroughFrom the prison cell to the first battle, step by step, with what each quest wants and where it tends to stall. -
Walkthrough II: From the Port to the ElectionFrom the first battle to the village election: the side stories the vote hinges on and a sensible order for them. -
Walkthrough III: The Portal and the Red EyeElection to Old God: the battles across the river, the first five portal fragments, and what to do with his eye. -
Walkthrough IV: The Six and the EndingThe six gifts, light and dark paths, the final two fragments, the last battle and how the story ends.
More guides
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Your First WeekStarting kit, the first technologies worth buying, the donkey's timetable and the daily habits that keep you moving. -
How Alchemy Actually WorksRune totals decide everything, flasks must sit on the shelf, and technologies only tell you what's already brewable. The full rules, from the game files. -
Corpses and Organs, Part by PartA body is just its parts added together. The value of each organ and pocket item, the real odds in surgery, and recipes for a perfect grave or a powerful zombie. -
What the Demo Left OutCame from the demo? Here is what it kept locked, what those parts became at release, and what happens to your old save.