Zombie Talent Tree
Every zombie has its own copy of this tree. Nodes are bought with the zombie's own tech points, earned from its work rather than taken from yours, and each node is priced in a single colour. A node becomes available once everything above it is learned, and the number of learned nodes must stay below the zombie's red skull count, so 5 red skulls allow 4 nodes. Remove an organ and the most recently learned nodes go dark until the skulls return. More on Zombies.
85 nodes in all. The other tree: Keeper Talent Tree.
Building 17
| Node | Cost | Needs first | |
|---|---|---|---|
| Building mastery +1 (step 1) | — | ||
| Building mastery +1 (step 2) | Building mastery +1 (step 1) | ||
| Excavator The zombie has mastered the shovel. Increased speed when digging clay and sand. | Building mastery +1 (step 1) | ||
| Tailor The zombie has gotten better with fabric and thread: fewer scraps, more finished items. | Building mastery +1 (step 1) | ||
| Building mastery +1 (step 3) | Building mastery +1 (step 1) | ||
| Apprentice Carpenter The zombie has learned the difference between a log and a plank.
+2 | Building mastery +1 (step 2) | ||
| Building mastery +1 (step 4) | Building mastery +1 (step 2) | ||
| Logger The zombie figured out which end of the axe to hold. Woodcutting speed increased. | Building mastery +1 (step 2) | ||
| Quarryman The zombie has mastered the pickaxe. Quarrying speed increased. | Building mastery +1 (step 3) | ||
| Building mastery +1 (step 5) | Building mastery +1 (step 3) | ||
| Novice Stonemason The zombie realized the chisel is for the stone, not for gnawing.
+2 | Building mastery +1 (step 3) | ||
| Master Carpenter The zombie has learned to saw in a straight line.
+4 | Building mastery +1 (step 4) | ||
| Building mastery +2 (step 6) | Building mastery +1 (step 4) | ||
| Magpie’s Eye The zombie notices the shiny things in the mine, and can recover gems. | Building mastery +1 (step 4) | ||
| Factory Operative The zombie works better under the punishing conditions of conveyor production. | Building mastery +1 (step 5) | ||
| Building mastery +2 (step 7) | Building mastery +1 (step 5) | ||
| Master Stonemason The zombie learned to control the force of its strikes.
+4 | Building mastery +1 (step 5) | ||
Smithing 17
| Node | Cost | Needs first | |
|---|---|---|---|
| Smithing mastery +1 (step 1) | — | ||
| Zombie Miner The zombie works better in the poisonous fumes of the mine — unlike you. | Smithing mastery +1 (step 1) | ||
| Smithing mastery +1 (step 2) | Smithing mastery +1 (step 1) | ||
| Novice Blacksmith The zombie figured out which end of the hammer to hold.
+2 | Smithing mastery +1 (step 1) | ||
| Smithing mastery +1 (step 3) | Smithing mastery +1 (step 1) | ||
| Puff Master The zombie puts what remains of its lungs to good use.
+3 | Smithing mastery +1 (step 2) | ||
| Smithing mastery +1 (step 4) | Smithing mastery +1 (step 2) | ||
| Advanced Blacksmith The zombie stopped hammering its own fingers.
+4 | Smithing mastery +1 (step 2) | ||
| Impaler The zombie gets that the sharp end points toward the enemy: higher spear damage. | Smithing mastery +1 (step 3) | ||
| Smithing mastery +1 (step 5) | Smithing mastery +1 (step 3) | ||
| Blindseye The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage. | Smithing mastery +1 (step 3) | ||
| Factory Operative The zombie works better under the punishing conditions of conveyor production. | Smithing mastery +1 (step 4) | ||
| Smithing mastery +2 (step 6) | Smithing mastery +1 (step 4) | ||
| Master Blacksmith The zombie figured out heat control.
+6 | Smithing mastery +1 (step 4) | ||
| Tin Can The zombie sees that armor is for wearing, not rattling around in a bag: higher defense. | Smithing mastery +1 (step 5) | ||
| Smithing mastery +2 (step 7) | Smithing mastery +1 (step 5) | ||
| Undead Resilience The zombie remembered it's already dead, and stopped noticing minor wounds: higher health. | Smithing mastery +1 (step 5) | ||
Farming 17
| Node | Cost | Needs first | |
|---|---|---|---|
| Farming mastery +1 (step 1) | — | ||
| Farming mastery +1 (step 2) | Farming mastery +1 (step 1) | ||
| Farmer I The zombie produces better seeds and bigger crops. | Farming mastery +1 (step 1) | ||
| Miller The zombie pours wheat between the millstones instead of all over the floor: yields more flour. | Farming mastery +1 (step 1) | ||
| Farming mastery +1 (step 3) | Farming mastery +1 (step 1) | ||
| Novice Fisherman The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish. | Farming mastery +1 (step 2) | ||
| Farming mastery +1 (step 4) | Farming mastery +1 (step 2) | ||
| Fertilizer Expert The zombie knows how to tell the different fertilizers apart.
+3 | Farming mastery +1 (step 2) | ||
| Brewer The zombie learned to brew hops and honey without adding its own secret ingredients.
+3 | Farming mastery +1 (step 3) | ||
| Farming mastery +1 (step 5) | Farming mastery +1 (step 3) | ||
| Presser The zombie learned not to spill juice all over the floor.
+4 | Farming mastery +1 (step 3) | ||
| Veteran Fisherman The zombie learned to set the hook in time: higher chance to catch rare fish. | Farming mastery +1 (step 4) | ||
| Farming mastery +2 (step 6) | Farming mastery +1 (step 4) | ||
| Farmer II The zombie produces even better seeds and bigger crops. | Farming mastery +1 (step 4) | ||
| Preserver The zombie learned to seal jars before their contents come alive.
+4 | Farming mastery +1 (step 5) | ||
| Farming mastery +2 (step 7) | Farming mastery +1 (step 5) | ||
| Winemaker The zombie has learned the winemaking process.
+5 | Farming mastery +1 (step 5) | ||
Book writing 19
| Node | Cost | Needs first | |
|---|---|---|---|
| Book writing mastery +1 (step 1) | — | ||
| Novice Musician At least the rats seem to enjoy it. Slightly increases | — | ||
| Dead Shakespeare Every zombie has a story. Most end in tragedy. The zombie writes better stories. | Book writing mastery +1 (step 1) | ||
| Book writing mastery +1 (step 2) | Book writing mastery +1 (step 1) | ||
| Dead printer The zombie produces more paper and newspapers. | Book writing mastery +1 (step 1) | ||
| Book writing mastery +1 (step 3) | Book writing mastery +1 (step 1) | ||
| Dead King The zombie writes everything faster: books, stories, and newspapers. | Book writing mastery +1 (step 1) | ||
| Skilled Musician Not bad for someone without a pulse. Increases | Novice Musician | ||
| Ghostwriter Nobody remembers the author anyway.
+4 | Book writing mastery +1 (step 2) | ||
| Book writing mastery +1 (step 4) | Book writing mastery +1 (step 2) | ||
| Dead tree society Dead tree, dead worker — a perfect match.
+4 | Book writing mastery +1 (step 2) | ||
| Book writing mastery +1 (step 5) | Book writing mastery +1 (step 3) | ||
| Dead jeweler Diamonds are forever. So is this employee. The zombie creates jewelry faster. | Book writing mastery +1 (step 3) | ||
| Maestro Even the angels are taking notes. Greatly increases | Skilled Musician | ||
| Dead pen Writer's block isn't a problem if you don't have a brain.
+4 | Book writing mastery +1 (step 4) | ||
| Book writing mastery +2 (step 6) | Book writing mastery +1 (step 4) | ||
| Dead press Extra! Extra! Nobody's actually alive to read it.
+4 | Book writing mastery +1 (step 4) | ||
| Book writing mastery +2 (step 7) | Book writing mastery +1 (step 5) | ||
| Corpse jeweler Zombie make a pretty!
+4 | Book writing mastery +1 (step 5) | ||
Anatomy 15
| Node | Cost | Needs first | |
|---|---|---|---|
| Anatomy mastery +1 (step 1) | — | ||
| Dead distiller Even the cube seems impressed. The zombie gets more items from the Distillation Cube. | Anatomy mastery +1 (step 1) | ||
| Anatomy mastery +1 (step 2) | Anatomy mastery +1 (step 1) | ||
| Dead alchemist Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench. | Anatomy mastery +1 (step 1) | ||
| Anatomy mastery +1 (step 3) | Anatomy mastery +1 (step 1) | ||
| Holy corpse Even the church can't complain about free labor.
+4 | Anatomy mastery +1 (step 2) | ||
| Anatomy mastery +1 (step 4) | Anatomy mastery +1 (step 2) | ||
| Zombie alchemist Some ingredients are fresher than others.
+4 | Anatomy mastery +1 (step 2) | ||
| Anatomy mastery +1 (step 5) | Anatomy mastery +1 (step 3) | ||
| Dead grave builder A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly. | Anatomy mastery +1 (step 3) | ||
| Rotten distiller +4 | Anatomy mastery +1 (step 4) | ||
| Anatomy mastery +2 (step 6) | Anatomy mastery +1 (step 4) | ||
| Mad necrochemist If it's bubbling, don't stand too close.
+4 | Anatomy mastery +1 (step 4) | ||
| Anatomy mastery +2 (step 7) | Anatomy mastery +1 (step 5) | ||
| Grave architect +4 | Anatomy mastery +1 (step 5) | ||