Quests
243 quests in story order. Open a row for what it asks for, what is taken from you and what is only checked, the reward, and the quests either side of it. How handing in works and how the Story Tree fits together: Quests.
The opening chapters, 1 to 5, run from the prison to your first burial on a fixed path that the quest log never records, so this list leaves them out; see the walkthrough for those.
0
Dust in the KitchenFigure out how to summon the Fairy
6
Certificate, PleaseBring a Burial Certificate to Herbert, head of the guards. He's at the Crossroads.
7
What the Fairy?Talk to the Head of the Village, collect the money for the Burial Certificate, and ask about fairies. Look for him in the Village Tavern.
8
Supply and DemandAsk the Merchant about helping supply the village. His name is Herm, just like the name of his store.
9
Two Peas in a PodFind the twin brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.
9
Two Peas in a PodAsk Heffry what happened. He's in Twin's Land.
9
Two Peas in a PodTalk to Jeffry and make peace between the twins. He's further along in the southern part of the village, near the Hangman's House.
9
Two Peas in a PodBring pottery to the twins. They're in their land.
Given by Jeffry.
To finish it: choose Give pottery.
when talking to Heffry or Jeffry.
10
Planted and DeliveredI need to buy 16-20 wheat seeds from Herm, and grow them in my garden. After that, I'll show the results to Herm at his Store.
Given by Herm.
To finish it: choose Give free samples.
when talking to Herm.
11
Grave ExpectationsTo raise the spirits of the city guards, the local graveyard needs to be improved. Report to Herbert at the Crossroads afterwards.
12
Jack in a BoatPersuade the brothers to take Jack to the port. They're near him in Twin's Land.
Given by Jack.
To finish it: choose Ask them to row.
when talking to Heffry or Jeffry.
12
Jack in a BoatI need to wait for news from Jack. Some rest would help too.
12
Jack in a BoatAsk Jack if he's ready to set sail. He's in Twin's Land.
12
Jack in a BoatJack needs tools to finish the boat. He's building it in Twin's Land.
12
Jack in a BoatJack needs wood to build a boat. He's staying in Twin's Land.
Given by Jack.
To finish it: choose Give materials
when talking to Jack.
13
Good FellowTo find out more about fairies, I need to prove to the Head of the Village that I'm not an egoist. He stays at the Village Tavern. I just need to ask Januarius to call him.
Given by Januarius.
To finish it: choose So... what can you tell me about fairies?
.
14
Swords and BellMake a magic bell, and bring it to Herbert in the Barracks.
Given by Herbert.
To finish it: choose The Bell
when talking to Herbert.
14
Fighting Spirit RequiredBring Faith to Herbert to boost the morale of the guards. He's at the Crossroads.
Given by Herbert.
To finish it: choose Give Faith
when talking to Herbert.
14
Swords and BellPrepare for the next battle: get enough
by building barricades and hiring mercenaries. When you're ready, speak to Herbert in the Barracks.
15 First... Sludge?Speak with Herbert in front of the Barracks to begin the battle.
15
First... Sludge?Win my first battle against the zombies.
Given by Herbert.
To finish it: win the battle Break Through to the Port.
16
Jack in a BoatI need to wait for news from Jack. Some rest would help too.
Given by Jack.
To finish it: sleep in your bed.
17
Holy Moly!Time to meet the Nun.
17
Holy Moly!Go to the Village Tavern to meet the Nun.
18
Dungeons and... that's it, probably.Open the closed hatch in your new home.
Given by Albert.
18
Dungeons and... that's it, probably.Go down into the dungeon under your house.
Given by Albert.
19
Holy Moly!Upgrade the church so the Nun can deliver sermons there. She's already there waiting.
19
Holy Moly!It turns out I'll need to give the sermons in the Church myself.
20
Dungeons and... that's it, probably.Get rid of the blockage in the dungeon under your house.
22
Dungeons and... that's it, probably.Open the prison bars into the Abandoned Tower.
Given by Albert.
To finish it: finish Open the door
at the Locked door.
22
Dungeons and... that's it, probably.Enter the Abandoned Tower.
Given by Albert.
22
Dungeons and... that's it, probably.Open the hatch and let the Plague Doctor into the tower.
Given by Albert.
22
Dungeons and... that's it, probably.Ask the Plague Doctor in the Abandoned Tower how to make Dream Dust.
23
Hooligans for HirePay the mercenaries in the Barracks to fight in the next battle.
To finish it: choose Pay for a battle.
.
23
Hooligans for HireThere's mercenaries in the Barracks. I need to make a deal with them.
24
Sweet DreamsFollow Albert using the hatch in the Alchemy Lab.
24
Sweet DreamsBring the Dream Dust to the Plague Doctor in the Abandoned Tower.
Given by Albert.
To finish it: choose Check the Dream Dust.
when talking to Albert.
26
Docked and FoundFind Jack — he must be in the Port Area, in the liberated part of the Town.
Given by Jack.
27
Friendship Written in the StarsBring the tarot cards to the Astrologer in his tower. To find the cards, I need to speak with Linda, the hostess of the Dockside Club at the Port.
27
Friendship Written in the StarsFind the Astrologer at the port, he's somewhere in the tower there.
27 Friendship Written in the StarsTo summon the Fairy, I need the Astrologer. He's somewhere in the Town Port. So first I'll need to help Herbert liberate the Town.
27
Friendship Written in the StarsGet zombies from the Astrologer in his tower.
27
Friendship Written in the StarsGunter said his zombies will be waiting for me at home. Time to go check.
28
Chasing Fairy LightsSummon the Fairy in your home by the Kitchen table. But first find a way to Town with the help of Herbert. The Astrologer lives there, who sells Comet's Tails.
To finish it: finish Summon Fairy
at the Kitchen Table.
29
Safe HarborMeet Linda, the hostess of the Dockside Club at the Port.
Given by Linda.
To finish it: choose Deck of Cards
when talking to Linda.
31
Into the Forest (Eventually)Jack says there's iron in the forest. I guess it's time to take a look. The forest is West of the Village.
32
Sad Captain, No ActionHerbert was sad. Speak with him in the Barracks.
Given by Herbert.
34
Wharf RatsBring looter keys to Davy the Dagger at the Dockside Club.
To finish it: choose Love novel.
.
34
Wharf RatsAsk the mysterious person at the Dockside Club about a romance novel.
35
Safe HarborRestore the old shop at the Port near the Dockside Club.
35
Safe HarborTell Linda that you restored the old shop.
36
Crystal ClearBring the optic glass to the Manager at the Main Pier.
Given by Trademaster.
To finish it: choose Give lenses.
when talking to Trademaster.
37
Into the ForestThe guards won't let me into the forest. I should ask Jully in the Village Tavern about it.
38
Collect Head of the Village certificate.Get the Head of Village Certificate from the Royal Postbox.
Given by Januarius.
To finish it: choose Collect Head of the Village certificate.
.
38
Into the ForestJully asked me to fix the village's Royal Postbox. It's by the Village Tavern.
39
The Frill of the ChaseBring Herm some lace. He's at his store in the Village.
40
Plenty of Fish in the SeaBring the fishing line to the Twin Brothers. They have their own land in the Village.
Given by Jeffry.
To finish it: choose Here's a new fishing line.
.
41
YummiesI should bring some yummies to the guards by the fire. They gather every night near the Hangman's House.
To finish it: choose Here you go!
.
42
The Nun with the Hairy AssAsk Agatha what her problem is with the Donkey. She lives at the Crossroads.
42
Nun of Your BusinessBring writing supplies to Agatha, the Nun. She lives at the Crossroads.
Given by Nun.
To finish it: choose Here are your writing supplies...
when talking to Nun.
43
Congregation TroubleMeet Gunter after your next Ceremony.
43
Congregation TroubleAsk the Astrologer why your parishioners are losing interest in the sermons. He can be found in the Astrologer's Tower.
44
Safe HarborBring Linda some paint to freshen up her Dockside Club at the Port.
45
Herbert and?Procure the Romance Novel through a mysterious person in the Dockside Club. Then bring it to Herbert in the Barracks.
Given by Herbert.
To finish it: choose Give the romance novel.
when talking to Herbert.
46
First... Sludge?I should tell Herbert that the first region of Town is clear and secured.
Given by Herbert.
To finish it: choose Our Military Plan
when talking to Herbert.
47 Hope It Doesn't go SouthTo win the next battle, I need to speak with the guards at the outpost.
47 Hope It Doesn't go SouthWin the battle: Eastern Districts Purge
47 Hope It Doesn't go SouthWin the battle: Eastern Districts: Active Scouting
47 Hope It Doesn't go SouthI should tell Herbert that the first region of Town is clear and secured.
48 Plaza BattleWin the battle: Market Square Purge
48 Plaza BattleI should tell Herbert that the first region of Town is clear and secured.
48 Plaza BattleTo win the next battle, I need to speak with the guards at the outpost.
To finish it: win the battle Market Square Purge.
49 Street BattlesWin the battle: Central Districts Purge: Part I
49 Street BattlesWin the battle: Central Districts Purge: Part II
49 Street BattlesI should tell Herbert that the first region of Town is clear and secured.
49 Street BattlesTo win the next battle, I need to speak with the guards at the outpost.
To finish it: win the battle Central Districts Purge: Part I.
50
Battles in the SewersTo win the next battle, I need to speak with the guards at the outpost.
50
Battles in the SewersWin the battle:
Sewer Brawl I
50
Battles in the SewersWin the battle:
Sewer Brawl II
To finish it: win the battle Sewer Brawl II.
51
Brawns and BrainsAsk Agatha about better corpses.
51
The Nun with the Hairy AssSpeak with Agatha at the Crossroads to restore corpse delivery.
51
The Nun with the Hairy AssImprove the Graveyard and return to Agatha at the Crossroads.
51
The Nun with the Hairy AssFix the Manhole at the Crossroad, and report to Agatha at her nearby residence.
Given by Nun.
To finish it: finish the job at the Underground well.
52
Into the ForestGet a Forest Pass from Jully. He stays at the Village Tavern. I just need to ask Januarius to call him.
52
Into the ForestDeliver the Temporary Head of Village Certificate to Jully in the Village Tavern.
Given by Januarius.
To finish it: choose Ask about papers.
when talking to Januarius.
53
Forest PassShow the Forest Pass to the guards at the Forest Outpost.
54
Forest PassExplore the Forest.
55
The Ingenious Gentleman Don KeyoteTell Donkey that he can continue bringing corpses. He's likely by the Graveyard, in front of the Morgue.
56
Go Wild in the Wild LandsBring the royal pardon to the Bandits at their Forest Camp.
To finish it: choose Give the Royal Pardon
.
57
Can't See The Forest for the IronGive Larry a candle. He's probably at home, or somewhere in the Inquisition Base.
57
Can't See The Forest for the IronPersuade Larry the skull to impersonate Robert the skeleton. Larry is probably at home, or somewhere in the Inquisition Base.
To finish it: choose The Miners' Treasure
when talking to Larry.
58
Workshop HoursI need to fulfill Orders, and then talk to Jack in the Town Warehouse.
Given by Jack.
To finish it: choose Town Supplied
when talking to Jack. The order for
Supply: Iron has to be delivered first.
60
Jack's Back in BusinessI need to clear the zombies around Jack's workshop, and then bring him the good news. He's staying at the Town Warehouse.
Given by Jack.
61
Safe zone.Win every battle on this side of the river.
Given by Herbert.
62
Heart of the SwampI need to find a way to the Swamp. Apparently I need to enter the Forest, and then head south.
63
Heart of the SwampGo to the Heart of the Swamp and meet the Goddess.
64
Varnish Before You FiddleAsk the Plague Doctor about his sister's violin for Linda. He's always in his Lab in the dungeon under my house.
65
Varnish Before You FiddleBring wood varnish for the violin to Plague Doctor, in his Lab in the dungeon under my house.
66
Strings and SinnersI have the violin. I just need to give it to Linda at her Dockside Club.
67
Strings and SinnersBring some incense to Linda at her Dockside Club.
68
Concept for a ConcertEverything is ready for the concert. Speak with Linda at her Dockside Club.
69
Personal Zombie ZoneI need to speak to Albert. He's always in his Lab in the dungeon under my house.
71
Personal Zombie ZoneAlbert needs a really good zombie. Like with 8
! I need to place it in a special spot in the Plague's Doctor Lab.
72
The Nun Also ReadsAsk Agatha, the Nun, if she can read for Herbert. She lives at the Crossroads.
73
Brawns and BrainsSpeak with Agatha at the Crossroads to get better corpses.
73
Brawns and BrainsI need to improve the Crossroads by bringing materials to Agatha.
Given by Nun.
To finish it: choose Better corpses
when talking to Nun.
74
The Nun Also ReadsAssemble a Choir at the Church, and then tell Agatha at the Crossroads.
74
The Nun Also ReadsHold a ceremony at the Church.
Given by Nun.
75
Can't See The Forest for the IronGet the explosives from the Bandits. They're at their camp in the Forest.
76
Congregation TroubleHold a sermon to try out the new Hypno-device.
76
Congregation TroubleBuy a Hypno-device from the Astrologer in his Tower, charge it in the Abandoned Tower, and return it to him.
77
Rhyme and PrintedPrint the Poetry Book and bring it to the Astrologer in his tower.
78
Stars, Lies, & ContractsBring the signed agreement to the Astrologer in his Tower.
Given by Gunter.
To finish it: choose New Frontman
when talking to Gunter.
79
Election FeverAsk Jully to help with the ritual for the Goddess in the Swamp. He's staying at the Village Tavern. I just need to ask Januarius to call him.
80
Election FeverSpeak with Januarius about candidates for the Village election. He's in the Tavern.
81
Security Checkpoint: DemocracySpeak with Herbert in Barracks about security during the elections.
81
Security Checkpoint: DemocracyConvince Herbert in the Barracks to handle security for the elections.
82
Vote Early, Vote NaughtyAsk Linda at her Dockside Club for permission to use her place as a voting site.
82
Vote Early, Vote NaughtyConvince Linda at her Dockside Club to allow her place to be used as a voting site.
83
Destiny PollsSpeak with the Astrologer in his Tower about a PR campaign for the elections.
83
Destiny PollsConvince the Astrologer in his Tower about a PR campaign for the elections.
84
The Ingenious Gentleman Don KeyoteSpeak with the Astrologer in his tower about the Necronomicon.
84
The Ingenious Gentleman Don KeyoteReturn to the Astrologer's Tower and ask him about the Necronomicon again.
To finish it: choose Necronomicon
when talking to Gunter.
85
Reader for a WarriorTell Herbert that Agatha will read for him. He's in the Barracks.
86
Book BrokerSpeak with Linda in Dockside Club after concert.
87
Plague Me MaybeGo see Albert in his Lab in the dungeon under my house.
87
Plague Me MaybePay a visit to Linda at her Dockside Club at the Port.
87
Plague Me MaybeGive Albert and Linda some time alone.
87
Book BrokerBring a notebook to Linda at the Dockside Club. The best gift?
87
Plague Me MaybeAfter some time, visit Linda and Albert again.
87
Plague Me MaybeAgain, ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house.
87
Plague Me MaybeAsk Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house.
88
Any Portal in a StormAsk Larry about the portal. He must be at home.
89
Any Portal in a StormAsk Gunter about the portal. He lives in his Astrologer's Tower.
90
Campaign of ThronesGo to the Village Tavern for the election. Who will win — Jeffry or Heffry?
Given by Januarius.
To finish it: choose Ready for the Election.
when talking to Januarius.
91
A Cure for WellnessSpeak with Linda about Albert's health. She's always at her Dockside Club.
92
Heal the HealerIt seems we found a remedy for Albert's cough. I should speak with him in his Lab.
93
Hot Potato DeliveryBring the po-ta-to to Linda in her Dockside Club. It should help Albert's cough.
94
Notorious NunI should find out more from Agatha about the precarious state of her reputation. She lives at the Crossroads.
95
Organic MusicI tell Herbert in the Barracks that I finished the organ.
96
Organic MusicBuild an Organ for the Church. I'll need special wood from the Stilt Houses.
96
Organic MusicI should speak with Agatha at the Crossroads about the new organ at the church.
98
Front-of-the-Envelope CalculationAsk Jack about the Water Tunnel.
99
Stars, Lies, & ContractsAsk Jack to be frontman for the Restore the Town campaign. He's probably in the Town Warehouse or Town Workshop.
Given by Gunter.
To finish it: choose About PR
when talking to Jack.
99
Give materialsProvide Jack with materials to help him to restore his workshop. He's normally there.
100
Goddess in the SwampBring Faith to Jully, so he can perform the ritual for the Goddess in the Swamp. He's at the Village Tavern.
To finish it: choose Give faith
.
101
Front-of-the-Envelope CalculationI need to ask Jack about his calculations. He's always at his Town Workshop.
102
Tales for AlesI need to bring some drinks to the Captain at the Dockside Club.
102
Tales for AlesI need to bring some Faith to the Captain at the Dockside Club.
103
Man of SteelGet high quality steel from Royal Foundry and bring it to Jack in the Town Workshop.
Given by Jack.
To finish it: choose High-quality steel.
when talking to Jack.
104
Factory TourI need to show Jack my Factory. First I need to get my Factory ready, and then invite him. He's always in his Workshop in Town.
105
Not in Shining Armor YetBring the best armor to Herbert and his guards in the Barracks.
Given by Herbert.
To finish it: choose The best armor.
when talking to Herbert.
106
Magic MirrorAsk the Bishop at the Royal Foundry about the magic portal.
106
Man of SteelAsk the Bishop at the Royal Foundry about high quality steel.
107
Why don't you like me?Bring lots of
to Gunter in his Astrologer's Tower
108
The Hungry CosmosSpeak with Gunter in the Astrologer's Tower about the portal fragments
109
See You in ChurchImprove the Church one more time, and speak with Agatha at the Crossroads.
110
Finding Old GodIt seems that Davy the Dagger is near the sewer entrance, by the west gate. I need to speak to him.
110
Finding Old GodSpeak with Davy the Dagger at the Dockside Club.
111
Friend or FoeContinue restoring the portal, and wait for new developments. Also, I mustn't forget to rest at home from time to time.
112
Wealthy ClientsComplete orders, and return to Linda at her Dockside Club.
Given by Linda.
To finish it: choose Wealthy townspeople
when talking to Linda.
113
Friend or FoeI have the Red Eye, and it should help me to get through the wall to Mauritzio’s cheese cellar in the Sewers.
114
Eye, Red EyeI need to hold a special sermon in my Church dedicated to the Old God.
115
Love StoryVisit Linda and Albert at the Dockside Club.
116
Eye, Red EyeI need to build an attic in my home for the Old God.
117
Well-Deserved RestVisit Agatha and Herbert at the Crossroads.
Given by Nun.
118
I Love You, ManVisit Jack and Gunter in the Port Area near the Main Pier.
119
Water LockedTalk to the guard to start the battle and lock the gate. I really need to win this one.
119
Water LockedSpeak with Herbert in the Barracks about the ship lock gate in the zombie-infected part of Town.
119
Water LockedWin the battle:
Closing the Western Floodgate
Given by Herbert.
To finish it: win the battle Closing the Western Floodgate.
120
Steamy RoyalWin the battle:
Closing the Eastern Floodgate: Part I
Given by Herbert.
To finish it: win the battle Closing the Eastern Floodgate: Part II.
120
Steamy RoyalSpeak with the guards at the post to commence the foray into the water tunnel. I need to win this one.
Given by Herbert.
120
Steamy RoyalSpeak with Herbert in the Barracks to prepare the foray into the water tunnel.
120
Steamy RoyalWin the battle:
Closing the Eastern Floodgate: Part II
Given by Herbert.
To finish it: win the battle Closing the Eastern Floodgate: Part I.
120
Steamy RoyalWin the battle:
Break Through to the Bathhouse Basement
Given by Herbert.
To finish it: win the battle Break Through to the Bathhouse Basement.
121
Dirt RightsWin the battle:
Operation POTATO: Part II
Given by Herbert.
To finish it: win the battle Operation POTATO: Part II.
121
Dirt RightsSpeak with the guards to secure the bottom of the lock. I need to win this battle.
121
Dirt RightsSpeak with Herbert in the Barracks about securing the bottom of the lock.
121
Dirt RightsWin the battle:
Operation POTATO: Part I
Given by Herbert.
To finish it: win the battle Operation POTATO: Part I.
122
Still Standing on StiltsSpeak with the guards to get to the western lake and the Stilt Houses. I need to win this battle.
122
Still Standing on StiltsWin the battle:
Battle at the Lake
Given by Herbert.
To finish it: win the battle Battle at the Lake.
124
Press for CashSpeak with Januarius about the town's budget problems. He owns the tavern in the Village.
124
Press for CashBring paper money to Januarius in his tavern in the Village.
Given by Jeffry.
To finish it: choose Paper money.
when talking to Januarius.
124
Press for CashBring paper money to the twins. They're in Twin's Land.
Given by Jeffry.
To finish it: choose Crafted money.
.
125
High PriceThe third fragment was sold to the Trade Master. I need to speak to him, at the Main Pier.
Given by Trademaster.
To finish it: choose Piece of the portal
when talking to Trademaster.
125
High PriceI need to buy the third portal fragment from the Trade Master at the Main Pier. The ship with the fragment comes every
Given by Trademaster.
To finish it: choose Buy the portal fragment.
when talking to Trademaster. The answer can only be chosen on
Lust day.
125 Green FragmentInstall the fourth portal fragment in the Astrologer's Tower in the Port Area.
125
Green FragmentFind the fourth portal fragment somewhere in the Sluice Area. It must first be cleared of zombies.
125 High PricePlace the third portal fragment in the Astrologer's Tower.
To finish it: choose Insert Lust fragment
.
126
The Last BattlePrepare for the last battle. Speak with the guards at the post, and win.
127
The Last BattleWin the battle:
Final Battle
128
The Lord's VintageBring wine to the monk in the Royal Foundry.
To finish it: choose Give wine.
.
130
The Last BattleRestore the portal at the Astrologer's Tower.
To finish it: choose Insert Greed fragment
.
134
Comrade DonkeyBring beer to Larry. He's normally at our home in the Inquisition Base.
135
Fish for the FisherI need to bring good fish to the Fisherman.
To finish it: choose A decent fish.
when talking to Fisherman.
135
Fish for the FisherI need to bring mysterious fish to the Fisherman.
To finish it: choose A mysterious fish!
when talking to Fisherman.
135
Fish for the FisherI need to bring sea fish to the Fisherman.
To finish it: choose A sea fish.
when talking to Fisherman.
136
InflationSpeak with the mercenaries in the Barracks about their high rates.
136
InflationAsk the mercenaries in the Barracks for a small discount.
136
InflationBring wine to the mercenaries in the Barracks.
138
Dungeons and... that's it, probably.Return Home and talk to Larry about what to do next.
139
Homobonus IBring bottles to Homobonus. His house is near the Town Warehouse.
To finish it: choose Give bottles.
when talking to Homobonus.
140
Homobonus IIBring Faith to Homobonus. His house is near the Town Warehouse.
To finish it: choose Sell faith
when talking to Homobonus.
142
Magic MirrorBring Zombie Power to the Bishop at the Royal Foundry.
Given by Bishop.
To finish it: choose Zombie power.
.
143
More Portal PartsAsk Jack at his Town Workshop about the portal fragment.
143
More Portal PartsConvince Jack to give up his portal fragment. He's normally at his Town Workshop.
143 More Portal PartsPlace the fifth portal fragment in the Astrologer's Tower.
144
The House at the CrossroadsAsk Agatha about her delicate matter.
144
The House at the CrossroadsBring materials for the Nun to improve her residence at the Crossroads
Given by Nun.
To finish it: choose A proper home for two.
when talking to Nun.
145
A Good Example is the Best SermonHold a sermon at the Church for Agatha and Herbert. They want to listen to the organ.
Given by Nun.
146
Organic MusicBring materials to Harold in the Stilt Houses, so he can fix his wood-catching machine.
146
Organic MusicFind the woodcarvers in the Stilt Houses.
147
Finding Old GodSpeak with the looters in the Sewers. They're looking for Mauritzio’s cheese cellar.
148
Coughing it Up!Speak with Albert about his health. He's normally at his Lab.
149
Green Men From Far LandsSpeak with the refugees in the Sluice Area to grant them new lands.
To finish it: choose This land can be yours.
.
149
Green Men From Far LandsBring high quality tools to the refugees in the Sluice Area.
To finish it: choose Give the tools.
.
150
Eye, Red EyeIt seems I cannot convince the six. It's time to ask the Old God in the attic what to do.
To finish it: choose Six characters
.
151 Eye, Red EyeI convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar.
To finish it: sleep in your bed.
152
Gluttony and PrideSomething strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier.
Given by Gunter.
152
Gluttony and PrideBring an Elegant Hand to Jack in the Port Area near the Main Pier.
153
Wrath and SlothBring a Comfortable Chair to Agatha at the Crossroads.
153
Wrath and SlothSomething strange is happening. Visit Agatha and Herbert at the Crossroads.
154
Lust and EnvySomething strange is happening. Visit Linda and Albert at the Dockside Club.
154
Lust and EnvyBring Luxury Drapes to Albert at the Dockside Club.
155
Still Standing on StiltsSpeak with Herbert in the Barracks about the plan to fight through to the woodcarvers.
156
Even More Portal PartsFind the sixth portal fragment. It is somewhere in the debris in the Inquisition Base.
157
Palace PoliticsSpeak with Davy the Dagger at the Dockside Club.
157
Palace PoliticsGo home and wait for Davy the Dagger to provide information about the Palace.
157
Palace PoliticsPay Davy the Dagger for the intel about the Palace. He frequents the Dockside Club.
To finish it: choose Pay the amount.
.
158
Gluttony and PrideAsk Jack and Gunter to help you restore the portal. They're in the Port Area near the Main Pier.
Given by Gunter.
To finish it: choose I need your help
.
158
I Love You, ManGive the Small Printing Press to Gunter in the Port Area near the Main Pier.
Given by Gunter.
To finish it: choose Small printing press
when talking to Gunter.
158
I Love You, ManBring the Prosthetic Hand to Jack. He's with his friend at the Port by the Main Pier.
Given by Gunter.
To finish it: choose Prosthetic hand
when talking to Jack.
159
Well-Deserved RestBring the Automatic Writing Device to Agatha at the Crossroads.
Given by Nun.
To finish it: choose Writing device
when talking to Nun.
159
Wrath and SlothAsk Agatha and Herbert to help you restore the portal. They live at the Crossroads.
Given by Nun.
To finish it: choose I need your help
.
159
Well-Deserved RestBring the Trilogy to Herbert at the Crossroads.
Given by Nun.
To finish it: choose Trilogy
when talking to Herbert.
160
Love StoryBring Bottles to Albert at the Dockside Club.
Given by Linda.
To finish it: choose Bottles
when talking to Albert.
160
Love StoryBring Chocolate to Linda at the Dockside Club.
Given by Linda.
To finish it: choose Chocolate
when talking to Linda.
160
Lust and EnvyAsk Linda and Albert to help you restore the portal. They're at the Dockside Club.
Given by Linda.
To finish it: choose I need your help
.
162
Go Wild in the Wild LandsGet a Royal Pardon from the Mailbox in the Village.
162
Go Wild in the Wild LandsRefill the ink in the Village Mailbox.
To finish it: choose Refill the ink.
.
162
Go Wild in the Wild LandsPay the fine to the Village Mailbox.
To finish it: choose Pay the fine
.
163
The Quiet ArtCatch a fish and bring it to Herm at his store. There's a couple of fishing spots: one to the left of the house at the Inquisition Base, and another along the road to the Village.
163
The Quiet ArtGet a fishing rod from the Twin Brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land.
294 more steps are internal nodes of the story flow with no text in the game; they are left out.