GK2DB Graveyard Keeper 2 database

Inspirations

Each inspiration tallies something you do, such as felling trees, burying corpses or smelting batches. Hit a level's goal and you can buy it, normally for Faith; the talent experience it grants pushes that branch toward its next level. Talents explains the system.

Building 15

Agatha’s Guest Deal with Agatha and her... peculiar tastes. Upgrade Agatha's house. 3 40

Deal with Agatha and her... peculiar tastes. Upgrade Agatha's house.

Appears
after quest Brawns and Brains
What counts
Finish 73_crossroad_better_upgraded_t2
#LevelTotal neededFaithTalent exp.
1Agatha’s Guest I15 1
2Agatha’s Guest II210 1
3Agatha’s Guest III325 2
Bridge Builder Cross where you were forbidden. Cross every bridge. 6 31

Cross where you were forbidden. Cross every bridge.

Appears
after the prologue
What counts
Cross The bridge at the Crossroads
Cross The bridge at the Forest
Cross The bridge at the Swamp
Cross The bridge at the Village
Cross The bridge at the Vineyard
Cross The bridge to the Port
#LevelTotal neededFaithTalent exp.
1Bridge Builder I1— 1
2Bridge Builder II21 1
3Bridge Builder III32 1
4Bridge Builder IV44 1
5Bridge Builder V58 1
6Bridge Builder VI616 2
Carpenter Make Woodstuff 5 28
Clear the Way Remove every obstacle that stands in your way. 6 31

Remove every obstacle that stands in your way.

What counts
Clear a blockage in Writing Basement
Clear a blockage in Factory
Clear a blockage in Morgue
Clear a blockage in Vineyard Basement
Clear a blockage in Factory
Clear a blockage in Morgue
Clear a blockage
Clear a blockage
Clear a blockage
Clear a blockage in Warehouse Cellar
Clear a blockage
#LevelTotal neededFaithTalent exp.
1Clear the Way I1— 1
2Clear the Way II31 1
3Clear the Way III52 1
4Clear the Way IV74 1
5Clear the Way V98 1
6Clear the Way VI1216 2
Dead Lumberjack Trust the zombies with the trees. 5 91

Trust the zombies with the trees.

Appears
after technology Zombie Lumberjack
What counts
#LevelTotal neededFaithTalent exp.
1Dead Lumberjack I101 1
2Dead Lumberjack II255 1
3Dead Lumberjack III5010 1
4Dead Lumberjack IV10025 1
5Dead Lumberjack V20050 2
Furniture Maker Fill spaces with things to sit on. Craft Furniture Kits. 4 36

Fill spaces with things to sit on. Craft Furniture Kits.

Appears
after technology Woodworking II
#LevelTotal neededFaithTalent exp.
1Furniture Maker I31 1
2Furniture Maker II105 1
3Furniture Maker III2510 1
4Furniture Maker IV5020 2
Home Sweet Home Restore buildings in the Town. 6 29

Restore buildings in the Town.

Appears
after technology Market Stalls I
#LevelTotal neededFaithTalent exp.
1Home Sweet Home I1— 1
2Home Sweet Home II41 1
3Home Sweet Home III74 1
4Home Sweet Home IV106 1
5Home Sweet Home V138 1
6Home Sweet Home VI1610 2
Lumberjack Cut down trees 5 41

Cut down trees

Appears
from the start
What counts
Chop down Trees in Quarry, Crossroads, Garden, Graveyard, Mailbox, Vineyard, Yard
#LevelTotal neededFaithTalent exp.
1Lumberjack I5— 1
2Lumberjack II151 1
3Lumberjack III305 1
4Lumberjack IV6010 1
5Lumberjack V12025 2
Marble Breaker Smash marble sources. 4 8

Smash marble sources.

Appears
from the start
What counts
Break Marble deposits in Quarry, Old Mine
#LevelTotal neededFaithTalent exp.
1Marble Breaker I3— 1
2Marble Breaker II81 1
3Marble Breaker III152 1
4Marble Breaker IV305 2
Marble Madness Cut marble plates. 6 36

Cut marble plates.

Appears
after technology The Concept of Marble
#LevelTotal neededFaithTalent exp.
1Marble Madness I51 1
2Marble Madness II152 1
3Marble Madness III303 1
4Marble Madness IV505 1
5Marble Madness V10010 1
6Marble Madness VI20015 2
Mason Craft Stone Plates 5 15

Craft Stone Plates

Appears
from the start
#LevelTotal neededFaithTalent exp.
1Mason I10— 1
2Mason II201 1
3Mason III352 1
4Mason IV505 1
5Mason V707 2
Mud Master Turn dirt into civilization. 6 84

Turn dirt into civilization.

Appears
from the start
What counts
#LevelTotal neededFaithTalent exp.
1Mud Master I3— 1
2Mud Master II101 1
3Mud Master III203 1
4Mud Master IV4010 1
5Mud Master V8020 1
6Mud Master VI16050 2
Rock Breaker Smash Stones 4 8

Smash Stones

Appears
from the start
What counts
Break Rocks in Quarry, Garden, Graveyard, Riverside, Vineyard, Yard
#LevelTotal neededFaithTalent exp.
1Rock Breaker I3— 1
2Rock Breaker II81 1
3Rock Breaker III152 1
4Rock Breaker IV305 2
Shop Owner Bring the shops back to life in the Town. 5 58

Bring the shops back to life in the Town.

Appears
after technology Market Stalls I
#LevelTotal neededFaithTalent exp.
1Shop Owner I11 1
2Shop Owner II33 1
3Shop Owner III69 1
4Shop Owner IV915 1
5Shop Owner V1230 2
Woodcutter Chop trees into logs and firewood 5 15

Chop trees into logs and firewood

Appears
from the start
#LevelTotal neededFaithTalent exp.
1Woodcutter I10— 1
2Woodcutter II251 1
3Woodcutter III402 1
4Woodcutter IV605 1
5Woodcutter V807 2

Farming 13

Bait Maker Fish are picky. Thankfully, they don't write reviews. Create fish bait. 4 9

Fish are picky. Thankfully, they don't write reviews. Create fish bait.

Appears
from the start
#LevelTotal neededFaithTalent exp.
1Bait Maker I3— 1
2Bait Maker II101 1
3Bait Maker III203 1
4Bait Maker IV405 2
Berry Seeker Gather berries 6 18

Gather berries

Appears
from the start
What counts
Pick Berry bushes in Bandit Camp, Quarry, Crossroads, Forest, Garden, Graveyard, Hangman's House, Heart of the Swamp, Herm's Store, Mailbox, Main Pier, Riverside, Sluice Area, Swamp, Village, Yard
#LevelTotal neededFaithTalent exp.
1Berry Seeker I3— 1
2Berry Seeker II15— 1
3Berry Seeker III301 1
4Berry Seeker IV703 1
5Berry Seeker V1005 1
6Berry Seeker VI1509 2
Brewer Brew as much beer as you can. 6 21

Brew as much beer as you can.

Appears
after technology Brewing
What counts
#LevelTotal neededFaithTalent exp.
1Brewer I5— 1
2Brewer II151 1
3Brewer III302 1
4Brewer IV503 1
5Brewer V1005 1
6Brewer VI20010 2
Cook Cook dishes. 6 21

Cook dishes.

Appears
from the start
What counts
#LevelTotal neededFaithTalent exp.
1Cook I5— 1
2Cook II151 1
3Cook III302 1
4Cook IV503 1
5Cook V1005 1
6Cook VI20010 2
Dry cleaning Dig a dry bush out 6 25

Dig a dry bush out

Appears
from the start
What counts
Dig up Dry bushes in Garden, Graveyard, Vineyard, Yard
#LevelTotal neededFaithTalent exp.
1Dry cleaning I10— 1
2Dry cleaning II251 1
3Dry cleaning III403 1
4Dry cleaning IV605 1
5Dry cleaning V807 1
6Dry cleaning VI1009 2
Earth Power Grow plants 6 25

Grow plants

Appears
after technology Gardening
What counts
Pick Ripe crops in garden beds
#LevelTotal neededFaithTalent exp.
1Earth Power I3— 1
2Earth Power II101 1
3Earth Power III253 1
4Earth Power IV405 1
5Earth Power V607 1
6Earth Power VI809 2
Fisher They're all slippery and floppy! 6 29

They're all slippery and floppy!

Appears
from the start
What counts
Catch Anchovy
Catch Bream
Catch Carp
Catch Catfish
Catch Crucian
Catch Eel
Catch Frog
Catch Goldfish
Catch Gudgeon
Catch Herring
Catch Kraken Jr
Catch Mackerel
Catch Mythic Carp
Catch Pike
Catch Roach
Catch Salmon
Catch Silverfin
Catch Swamp Ghost
Catch Trout
Catch Tuna
#LevelTotal neededFaithTalent exp.
1Fisher I3— 1
2Fisher II101 1
3Fisher III203 1
4Fisher IV305 1
5Fisher V5010 1
6Fisher VI10010 2
Gardener Dig a garden bed 6 18

Dig a garden bed

Appears
after technology Gardening
What counts
Dig up Garden Bed
Dig up Vine Trellis
Dig up Unfinished garden beds and vine trellises (dig them in)
#LevelTotal neededFaithTalent exp.
1Gardener I3— 1
2Gardener II10— 1
3Gardener III251 1
4Gardener IV403 1
5Gardener V555 1
6Gardener VI709 2
Mushroom Hunter Collect mushrooms 6 16

Collect mushrooms

Appears
from the start
What counts
Pick Mushrooms in Bandit Camp, Quarry, Forest, Garden, Heart of the Swamp, Inquisition Dungeon, Riverside, Sawmill, Swamp, Vineyard, Yard
#LevelTotal neededFaithTalent exp.
1Mushroom Hunter I3— 1
2Mushroom Hunter II15— 1
3Mushroom Hunter III301 1
4Mushroom Hunter IV703 1
5Mushroom Hunter V1005 1
6Mushroom Hunter VI1507 2
Sticky Fingers Collect honey like a true professional. 6 21

Collect honey like a true professional.

Appears
from the start
What counts
Pick Beehive
Pick Beehives in Bandit Camp, Graveyard, Riverside
#LevelTotal neededFaithTalent exp.
1Sticky Fingers I5— 1
2Sticky Fingers II151 1
3Sticky Fingers III302 1
4Sticky Fingers IV503 1
5Sticky Fingers V1005 1
6Sticky Fingers VI20010 2
Sweet Tooth Consume more honey than is medically advisable. 6 21

Consume more honey than is medically advisable.

Appears
from the start
What counts
Use Honey
#LevelTotal neededFaithTalent exp.
1Sweet Tooth I5— 1
2Sweet Tooth II151 1
3Sweet Tooth III302 1
4Sweet Tooth IV503 1
5Sweet Tooth V1005 1
6Sweet Tooth VI20010 2
Tailor Create threads, fabrics, and clothes. 4 9

Create threads, fabrics, and clothes.

Appears
from the start
#LevelTotal neededFaithTalent exp.
1Tailor I3— 1
2Tailor II81 1
3Tailor III153 1
4Tailor IV305 2
Winemaker Make wine. 6 21

Make wine.

Appears
after technology Winemaking
What counts
Make Wine★ at Wine Barrel
#LevelTotal neededFaithTalent exp.
1Winemaker I5— 1
2Winemaker II151 1
3Winemaker III302 1
4Winemaker IV503 1
5Winemaker V1005 1
6Winemaker VI20010 2

Smithing 15

Armed and Ready Craft weapons, for peaceful purposes. 6 86

Craft weapons, for peaceful purposes.

Appears
after technology Bronze Equipment
#LevelTotal neededFaithTalent exp.
1Armed and Ready I1— 1
2Armed and Ready II31 1
3Armed and Ready III85 1
4Armed and Ready IV1510 1
5Armed and Ready V2520 1
6Armed and Ready VI5050 2
Bronze Age Smelt enough bronze to feel historically important. 6 35

Smelt enough bronze to feel historically important.

Appears
after technology Bronze Melting
What counts
#LevelTotal neededFaithTalent exp.
1Bronze Age I3— 1
2Bronze Age II10— 1
3Bronze Age III252 1
4Bronze Age IV503 1
5Bronze Age V10010 1
6Bronze Age VI25020 2
Bronze Crafter Turn bronze into useful... stuff. 6 36
Defense Architect Build defenses like something is coming. 6 91

Build defenses like something is coming.

Appears
after technology Simple Barricades
What counts
Place in battle Archer Tower I on the battlefield
Place in battle Archer Tower II on the battlefield
Place in battle Archer Tower III on the battlefield
Place in battle Barricade I on the battlefield
Place in battle Barricade II on the battlefield
Place in battle Barricade III on the battlefield
Place in battle Fortified Barricade I on the battlefield
Place in battle Fortified Barricade II on the battlefield
Place in battle Fortified Barricade III on the battlefield
Place in battle Spiked Barricade I on the battlefield
Place in battle Spiked Barricade II on the battlefield
Place in battle Spiked Barricade III on the battlefield
#LevelTotal neededFaithTalent exp.
1Defense Architect I1— 1
2Defense Architect II41 1
3Defense Architect III85 1
4Defense Architect IV1210 1
5Defense Architect V2025 1
6Defense Architect VI5050 2
Firelord Craft stuff in the Fire 5 15

Craft stuff in the Fire

Appears
from the start
What counts
Make Brick at Kiln
Make Ceramic Urn at Kiln
#LevelTotal neededFaithTalent exp.
1Firelord I5— 1
2Firelord II151 1
3Firelord III302 1
4Firelord IV505 1
5Firelord V1007 2
Glass Blower Make fragile things with confidence. 6 84

Make fragile things with confidence.

Appears
after technology Glass
#LevelTotal neededFaithTalent exp.
1Glass Blower I3— 1
2Glass Blower II101 1
3Glass Blower III203 1
4Glass Blower IV5010 1
5Glass Blower V10020 1
6Glass Blower VI25050 2
Iron Worker Craft iron things like a proper blacksmith. 6 110

Craft iron things like a proper blacksmith.

Appears
after technology Iron Smithing
#LevelTotal neededFaithTalent exp.
1Iron Worker I32 1
2Iron Worker II103 1
3Iron Worker III2010 1
4Iron Worker IV5020 1
5Iron Worker V10025 1
6Iron Worker VI25050 2
Junk Fighter Destroy broken barrels and trash piles 5 9

Destroy broken barrels and trash piles

Appears
from the start
What counts
Clear Blockage in Church
Chop down / Break / Pick Broken barrels and trash piles in Factory, Garden, Hangman's House, Old Mine, Town, Vineyard Basement, Yard
Chop down Broken shelves in Alchemy Lab, Writing Basement, Morgue, Resurrection Lab
Smash Trash pots in Alchemy Lab, Writing Basement, Church, Morgue, Plague Doctor's Lab, Resurrection Lab, Vineyard Basement
#LevelTotal neededFaithTalent exp.
1Junk Fighter I5— 1
2Junk Fighter II10— 1
3Junk Fighter III201 1
4Junk Fighter IV403 1
5Junk Fighter V755 2
Key Collector Find keys during your battles. 6 93

Find keys during your battles.

Appears
from the start
What counts
Pick up Keys for Looters + number picked up
#LevelTotal neededFaithTalent exp.
1Key Collector I3— 1
2Key Collector II61 1
3Key Collector III125 1
4Key Collector IV2412 1
5Key Collector V4025 1
6Key Collector VI6550 2
Steel Maker Craft shiny steel stuff. 6 775

Craft shiny steel stuff.

Appears
after technology Steel Smithing
#LevelTotal neededFaithTalent exp.
1Steel Maker I325 1
2Steel Maker II1050 1
3Steel Maker III20100 1
4Steel Maker IV50150 1
5Steel Maker V100200 1
6Steel Maker VI250250 2
The Copper Rush A copper vein is waiting for your pickaxe. 6 34

A copper vein is waiting for your pickaxe.

Appears
from the start
What counts
Break Copper vein in Garden
#LevelTotal neededFaithTalent exp.
1The Copper Rush I3— 1
2The Copper Rush II10— 1
3The Copper Rush III251 1
4The Copper Rush IV503 1
5The Copper Rush V10010 1
6The Copper Rush VI25020 2
Tool Upgrade I Craft tools that are slightly less embarrassing. 1 5
Tool Upgrade II 1 15
Tool Upgrade III 1 30
Appears
, after buying Tool Upgrade II
#LevelTotal neededFaithTalent exp.
1Tool Upgrade III530 2
Undead Power Craft zombie power items. 6 310

Craft zombie power items.

Appears
after technology Bioreactor
#LevelTotal neededFaithTalent exp.
1Undead Power I310 1
2Undead Power II1020 1
3Undead Power III2540 1
4Undead Power IV5060 1
5Undead Power V10080 1
6Undead Power VI200100 2

Book writing 13

Book Maker Craft books like a proper scholar. 6 23

Craft books like a proper scholar.

Appears
after technology Books I
#LevelTotal neededFaithTalent exp.
1Book Maker I1— 1
2Book Maker II41 1
3Book Maker III82 1
4Book Maker IV154 1
5Book Maker V306 1
6Book Maker VI6010 2
Church Builder Faith requires a roof. The rain is bad for devotion. Rebuild and upgrade the church. 3 26

Faith requires a roof. The rain is bad for devotion. Rebuild and upgrade the church.

Appears
later in the story
#LevelTotal neededFaithTalent exp.
1Church Builder I12 1
2Church Builder II28 1
3Church Builder III316 2
Church Supplier Craft supplies for the church, such as candles and incense. 6 23

Craft supplies for the church, such as candles and incense.

Appears
after technology Church Lighting I
#LevelTotal neededFaithTalent exp.
1Church Supplier I1— 1
2Church Supplier II41 1
3Church Supplier III82 1
4Church Supplier IV154 1
5Church Supplier V306 1
6Church Supplier VI6010 2
Holy Routinecannot be completed Hold sermons like a real professional. 6 44

Hold sermons like a real professional.

Appears
after quest Holy Moly!
What counts
Nothing in the game data adds to it, so it cannot be completed.
#LevelTotal neededFaithTalent exp.
1Holy Routine I1— 1
2Holy Routine II31 1
3Holy Routine III75 1
4Holy Routine IV158 1
5Holy Routine V3010 1
6Holy Routine VI10020 2
Jeweler Craft on the Jewelry Table 6 95

Craft on the Jewelry Table

Appears
after technology Delicate Work
#LevelTotal neededFaithTalent exp.
1Jeweler I11 1
2Jeweler II43 1
3Jeweler III86 1
4Jeweler IV1210 1
5Jeweler V2025 1
6Jeweler VI5050 2
Milestone Hunter Unlock every milestone on the map. 6 126

Unlock every milestone on the map.

Appears
from the start
What counts
#LevelTotal neededFaithTalent exp.
1Milestone Hunter I22 1
2Milestone Hunter II44 1
3Milestone Hunter III68 1
4Milestone Hunter IV716 1
5Milestone Hunter V932 1
6Milestone Hunter VI1164 2
Older Scrolls Craft Scrolls 3 4

Craft Scrolls

Appears
after technology Writing Basic
#LevelTotal neededFaithTalent exp.
1Older Scrolls I3— 1
2Older Scrolls II101 1
3Older Scrolls III203 2
PR Manager Maintain the PR Machine. 5 25

Maintain the PR Machine.

Appears
later in the story
What counts
Make 30 panic for 3 weeks at PR Machine III, PR Machine IV, PR Machine V
Make 50 panic for 4 weeks at PR Machine IV, PR Machine V
Make 80 panic for 5 weeks at PR Machine V
#LevelTotal neededFaithTalent exp.
1PR Manager I1— 1
2PR Manager II32 1
3PR Manager III75 1
4PR Manager IV158 1
5PR Manager V3010 2
Prayer Writer Write prayers at the Writing Desk 5 16

Write prayers at the Writing Desk

Appears
after technology Writing Basic
#LevelTotal neededFaithTalent exp.
1Prayer Writer I1— 1
2Prayer Writer II51 1
3Prayer Writer III153 1
4Prayer Writer IV305 1
5Prayer Writer V507 2
Sacred Interior Raise the church quality of your church to divine standards. 6 49

Raise the church quality of your church to divine standards.

Appears
later in the story
What counts
Raise the Church quality reaching a new record + points above the old record
#LevelTotal neededFaithTalent exp.
1Sacred Interior I101 1
2Sacred Interior II203 1
3Sacred Interior III305 1
4Sacred Interior IV608 1
5Sacred Interior V12012 2
6Sacred Interior VI20020 2
Stationery Bureaucracy waits for no one. Craft ink and paper. 6 21

Bureaucracy waits for no one. Craft ink and paper.

Appears
after technology Writing Supplies
What counts
#LevelTotal neededFaithTalent exp.
1Stationery I5— 1
2Stationery II151 1
3Stationery III302 1
4Stationery IV503 1
5Stationery V1005 1
6Stationery VI20010 2
Story Hoarder Collect stories from all possible sources. 6 23

Collect stories from all possible sources.

Appears
from the start
What counts
Make Story★ at Writing Desk
Pick up Story★ + number picked up
Buy Story★
#LevelTotal neededFaithTalent exp.
1Story Hoarder I1— 1
2Story Hoarder II41 1
3Story Hoarder III82 1
4Story Hoarder IV154 1
5Story Hoarder V306 1
6Story Hoarder VI6010 2

Anatomy 17

Alchemist Craft potions 6 176

Craft potions

Appears
from the start
#LevelTotal neededFaithTalent exp.
1Alchemist I1— 1
2Alchemist II51 1
3Alchemist III105 1
4Alchemist IV5020 1
5Alchemist V10050 1
6Alchemist VI250100 2
Bottle Tester Drink everything. Yeah, even that. 6 25

Drink everything. Yeah, even that.

Appears
from the start
#LevelTotal neededFaithTalent exp.
1Bottle Tester I15— 1
2Bottle Tester II301 1
3Bottle Tester III703 1
4Bottle Tester IV1505 1
5Bottle Tester V3007 1
6Bottle Tester VI7009 2
Butcher Remove vital organs from bodies 6 76

Remove vital organs from bodies

Appears
after technology Skin and Bones
What counts
Make Remove bones at Autopsy Table I
Make Remove brain at Autopsy Table I
Make Remove guts at Autopsy Table I
Make Remove heart at Autopsy Table I
Make Remove skin at Autopsy Table I
Make Remove skull at Autopsy Table I
#LevelTotal neededFaithTalent exp.
1Butcher I1— 1
2Butcher II51 1
3Butcher III155 1
4Butcher IV2510 1
5Butcher V5020 1
6Butcher VI10040 2
Cemetery Expander There's always room for one more. Expand the size of the cemetery. 3 26

There's always room for one more. Expand the size of the cemetery.

Appears
after technology Wooden Gravestones I
#LevelTotal neededFaithTalent exp.
1Cemetery Expander I12 1
2Cemetery Expander II28 1
3Cemetery Expander III316 2
Chill Guy Have a beer, bro 3 4

Have a beer, bro

Appears
from the start
What counts
Use Beer
#LevelTotal neededFaithTalent exp.
1Chill Guy I3— 1
2Chill Guy II101 1
3Chill Guy III203 2
Corpse Burner A cleaner solution for complicated problems. Burn corpses in the Crematorium. 5 38

A cleaner solution for complicated problems. Burn corpses in the Crematorium.

Appears
after technology Body Places I
What counts
#LevelTotal neededFaithTalent exp.
1Corpse Burner I1— 1
2Corpse Burner II52 1
3Corpse Burner III104 1
4Corpse Burner IV208 1
5Corpse Burner V5024 2
Dentist The dead make the quietest patients. Extract teeth from skulls. 3 14

The dead make the quietest patients. Extract teeth from skulls.

Appears
after technology Skull and Teeth
What counts
#LevelTotal neededFaithTalent exp.
1Dentist I31 1
2Dentist II103 1
3Dentist III2010 2
Distiller Distill products on Distillation Cube. 6 176

Distill products on Distillation Cube.

Appears
after technology Alchemy, Distillation
#LevelTotal neededFaithTalent exp.
1Distiller I1— 1
2Distiller II51 1
3Distiller III105 1
4Distiller IV5020 1
5Distiller V10050 1
6Distiller VI250100 2
Embalmer Looking fresh has never been so permanent. Embalm corpses. 5 39

Looking fresh has never been so permanent. Embalm corpses.

Appears
after technology Embalming I
#LevelTotal neededFaithTalent exp.
1Embalmer I11 1
2Embalmer II53 1
3Embalmer III105 1
4Embalmer IV3010 1
5Embalmer V5020 2
Formula Master Create items at the Formulation Bench. 6 176

Create items at the Formulation Bench.

Appears
after technology Church Lighting I
What counts
Make Bones★★★ at Formulation Bench
Make Brain★★★ at Formulation Bench
Make Guts★★★ at Formulation Bench
Make Heart★★★ at Formulation Bench
Make Skin★★★ at Formulation Bench
Make Skull★★★ at Formulation Bench
Make Alkali
Make Lacquer
Make Paint
Make Umami
#LevelTotal neededFaithTalent exp.
1Formula Master I1— 1
2Formula Master II51 1
3Formula Master III105 1
4Formula Master IV5020 1
5Formula Master V10050 1
6Formula Master VI250100 1
Last Respects Bury Bodies 6 60

Bury Bodies

Appears
from the start
What counts
Dig up A grave with a body in it (fill it in) in Graveyard
#LevelTotal neededFaithTalent exp.
1Last Respects I1— 1
2Last Respects II51 1
3Last Respects III103 1
4Last Respects IV258 1
5Last Respects V5016 1
6Last Respects VI10032 2
Necromancer So many zombies! Resurrect corpses. 5 39

So many zombies! Resurrect corpses.

Appears
after technology Reanimation
What counts
Make Raise a body as a zombie at Resurrection Table I
#LevelTotal neededFaithTalent exp.
1Necromancer I11 1
2Necromancer II53 1
3Necromancer III105 1
4Necromancer IV3010 1
5Necromancer V5020 2
Oops Surgeon Make mistakes... with a scalpel. 6 23

Make mistakes... with a scalpel.

Appears
from the start
What counts
Botch Add bones (result below silver) at Autopsy Table I
Botch Add brain (result below silver) at Autopsy Table I
Botch Add guts (result below silver) at Autopsy Table I
Botch Add heart (result below silver) at Autopsy Table I
Botch Add skin (result below silver) at Autopsy Table I
Botch Add skull (result below silver) at Autopsy Table I
Botch Change organ (result below silver) at Autopsy Table I
Botch Remove bones (result below silver) at Autopsy Table I
Botch Remove brain (result below silver) at Autopsy Table I
Botch Remove guts (result below silver) at Autopsy Table I
Botch Remove heart (result below silver) at Autopsy Table I
Botch Remove skin (result below silver) at Autopsy Table I
Botch Remove skull (result below silver) at Autopsy Table I
#LevelTotal neededFaithTalent exp.
1Oops Surgeon I1— 1
2Oops Surgeon II31 1
3Oops Surgeon III72 1
4Oops Surgeon IV104 1
5Oops Surgeon V156 1
6Oops Surgeon VI2510 2
Pickpocket Grab what the dead no longer need 6 91

Grab what the dead no longer need

Appears
from the start
What counts
Make Take an item from a pocket at Autopsy Table I
#LevelTotal neededFaithTalent exp.
1Pickpocket I1— 1
2Pickpocket II101 1
3Pickpocket III255 1
4Pickpocket IV5010 1
5Pickpocket V10025 1
6Pickpocket VI25050 2
Researcher Examine objects on Study Table 6 181

Examine objects on Study Table

Appears
from the start
What counts
Study Study an item at the Study Table (each item once; 374 can be studied)
#LevelTotal neededFaithTalent exp.
1Researcher I1— 1
2Researcher II51 1
3Researcher III255 1
4Researcher IV5025 1
5Researcher V15050 1
6Researcher VI300100 2
Resting Place Turn your graveyard into a respectable place. white skulls 6 49

Turn your graveyard into a respectable place. white skulls

Appears
from the start
What counts
Raise the Graveyard quality reaching a new record + points above the old record
#LevelTotal neededFaithTalent exp.
1Resting Place I101 1
2Resting Place II203 1
3Resting Place III305 1
4Resting Place IV608 1
5Resting Place V12012 1
6Resting Place VI20020 2
Undertaker Craft crosses and fences 6 39