| 1 | Your House and Yard | The Inquisitor base, west of the Crossroads | At the end of the introduction |
| 2 | The Graveyard | East of your house, in front of the old temple (the church) | From the start; you bury your first body here in the introduction |
| 3 | The Morgue | Between your house and the graveyard | From the start; you lay your first body on the autopsy table in the introduction |
| 4 | The Church | The old temple at the graveyard; the door is in the graveyard | Later in the story; it is locked at the start |
| 5 | The Barracks | In the town, east of the Crossroads | After you give Herbert 3 Faith in Fighting Spirit Required |
| 6 | The Village and the Crossroads | East of your house; the village lies south of the Crossroads | The Crossroads from the start; the village after Certificate, Please |
| 7 | The Dungeon and the Abandoned Tower | Under your house, and the tower beside it | After Good Fellow, through the locked hatch in your house |
| 8 | The Resurrection Lab | Behind the old door at the back of the morgue | After Sweet Dreams and a night's sleep |
| 9 | The Quarry | Just south of your yard, where the forest begins | Unconfirmed (see Notes) |
| 10 | Riverside | South-west of your yard, west of the Quarry | From the start |
| 11 | The Factory | Under your house, behind the south wall of the basement | When you clear any one of its five entrances, which needs Reinforced Beams (in practice after Jack's iron order) |
| 12 | The Vineyard | West of your house, across a broken bridge | Once you repair the bridge (no technology needed) |
| 13 | The Old Mine | Under the forest; reached from the Quarry cave or from the Factory | When you clear either end: the cave needs Dynamite, the Factory side a Reinforced Beam |
| 14 | The Sawmill | In the forest, south-west of the Quarry | Unconfirmed (see Notes) |
| 15 | The Forest | West of the village, past the guards' outpost | After the port opens, once you show the Forest Pass to the guards |
| 16 | The Swamp | South of the Forest, across the bandits' bridge | After you give the bandits the Royal Pardon and the Fairy's Swamp Map |
| 17 | The Port | The part of the town beyond the bridge, on the sea | After the first battle, when Jack lowers the bridge |
| 18 | North of the River | The zombie-held part of the town, across the river from the port and the south | District by district after the village election, through Herbert's battles |