GK2DB Graveyard Keeper 2 database

Areas

The game's world map, fully revealed. Each number corresponds to a row in the table below, and places indoors are pinned to the building or doorway that leads in. is a teleport stone.
#AreaWhereOpens
1Your House and YardThe Inquisitor base, west of the CrossroadsAt the end of the introduction
2The GraveyardEast of your house, in front of the old temple (the church)From the start; you bury your first body here in the introduction
3The MorgueBetween your house and the graveyardFrom the start; you lay your first body on the autopsy table in the introduction
4The ChurchThe old temple at the graveyard; the door is in the graveyardLater in the story; it is locked at the start
5The BarracksIn the town, east of the CrossroadsAfter you give Herbert 3 Faith in Fighting Spirit Required
6The Village and the CrossroadsEast of your house; the village lies south of the CrossroadsThe Crossroads from the start; the village after Certificate, Please
7The Dungeon and the Abandoned TowerUnder your house, and the tower beside itAfter Good Fellow, through the locked hatch in your house
8The Resurrection LabBehind the old door at the back of the morgueAfter Sweet Dreams and a night's sleep
9The QuarryJust south of your yard, where the forest beginsUnconfirmed (see Notes)
10RiversideSouth-west of your yard, west of the QuarryFrom the start
11The FactoryUnder your house, behind the south wall of the basementWhen you clear any one of its five entrances, which needs Reinforced Beams (in practice after Jack's iron order)
12The VineyardWest of your house, across a broken bridgeOnce you repair the bridge (no technology needed)
13The Old MineUnder the forest; reached from the Quarry cave or from the FactoryWhen you clear either end: the cave needs Dynamite, the Factory side a Reinforced Beam
14The SawmillIn the forest, south-west of the QuarryUnconfirmed (see Notes)
15The ForestWest of the village, past the guards' outpostAfter the port opens, once you show the Forest Pass to the guards
16The SwampSouth of the Forest, across the bandits' bridgeAfter you give the bandits the Royal Pardon and the Fairy's Swamp Map
17The PortThe part of the town beyond the bridge, on the seaAfter the first battle, when Jack lowers the bridge
18North of the RiverThe zombie-held part of the town, across the river from the port and the southDistrict by district after the village election, through Herbert's battles