GK2DB Graveyard Keeper 2 database

The Dungeon and the Abandoned Tower

Beneath your house is an old Inquisition dungeon, and next to the house rises the Abandoned Tower, its top floor an alchemy lab. You reach both while following Albert, the Plague Doctor. Your alchemy and research get going up there, and for a long time the lab chest is your one supply of Science.

Getting through

Obstacle Opens with
The hatch in your house 1 Bronze Detail and 2 Boards, once Good Fellow is done
The first room, a little writing room strewn with broken pots Nothing to pay; there’s a build desk with the Writing Desk on it, a long way off in practice (see Notes)
The blockage deeper in 3 Bronze Details and 3 Wooden Planks; behind it are footprints and a Secret combination
The tower bars The combination together with the Inquisitor’s medallion you picked up while escaping the prison
The tower hatch Open it to admit Albert; ask him about Dream Dust and you receive the Alchemy, Basic technology

The laboratory

Nothing needs building to get started: Laboratory I, Flask shelf, Folio and Study Table are all in place. The one addition on its build desk is the Distillation Cube.

What really matters is the chest. Its sheet of Clean Paper and its Science Kit I decompose into 31 Science at the Study Table, all the Science you’ll get until Writing Supplies lets you produce it. The chest’s water and blood are precisely the ingredients of Dream Dust, so study those two before anything else.

Sweet Dreams continues below, through a hatch in the floor leading to Albert’s private lab.

There at the start

What the scene files place here before you arrive: named objects, and what is inside each container.

Notes

  • Polished Bronze holds up the Writing Desk. One Polished Bronze is required; making it takes Bronze Polishing (30 red) plus melted fat from a Distillation Cube, or you can buy it from a town stall. Once built, the desk is where you write sermons and make paper and Ink. Its own technology covers Leather Scrolls; paper and ink need Writing Supplies (10 red, 5 blue).
  • Expect the rest of the dungeon to stay sealed. All other blockages call for Iron Details: four each, except the two heading to the morgue, which want one. Iron Details sit three technologies away.