GK2DB Graveyard Keeper 2 database

Technology

New workbenches, buildings and recipes come from the tech tree, a page in the character window split into six tabs: Building, Metallurgy, Farming, Theology, Anatomy and Cooking. You pay with tech points, little coloured orbs in three colours that pop out of whatever you chop, build, craft or study.

In the tutorial’s words, red stands for skill with your hands and with materials, green for knowledge of nature, and blue for spiritual knowledge.

When each tab opens

Tab Opens
Building, Metallurgy, Farming The first time you wake up at home, along with the tree itself; The Concept of Wood comes free
Anatomy The first time you put a body on the autopsy table
Cooking Always open, but its technologies are hidden and granted by events, not purchased

Theology unlocks once you meet the Nun.

Unlocking technologies

  • Prerequisites: you need every technology a node hangs from before you can buy it.
  • Buying: the cost is printed on the node. Click it to see what it gives, then press Unlock.
  • Portrait nodes are reputation technologies. They cost nothing and unlock automatically once your reputation is high enough, but only at the moment you open the tree (Reputation has more).
  • “?” blocks are technologies not yet revealed. 37 begin hidden, each with a condition of its own: a quest, a finished recipe or a place you visit.

Earning tech points

Activity Colour How many
Chopping, mining, clearing junk, harvesting Green mostly, from nature; red from stone and junk 1 or 2 per tree or bush; 2 to 12 per crop
Completing a workbench under construction Red, sometimes blue 1 to 10
Crafting Varies by bench Typically 1 to 3 per item, not shown in the crafting window
Autopsy Red and blue 1 red plus 1 to 3 blue per organ removed; 1 blue per pocket picked
Studying an item Any 10 to 150 in one go, once per item (see the Study Table)
Using a Techbooks item Single colour 25 or 50

Self-running workbenches hold on to their tech points until you collect the output. When a zombie runs a bench, the zombie gets the tech points instead of you.

Orbs lying on the ground stay put forever, and going to sleep sweeps up every one of them, wherever it is in the world. Each colour is capped at 999; anything beyond that is wasted.

Total cost

There are 236 technologies in the tree, 226 for sale and 10 free reputation nodes. The full tree comes to 11,157 red, 5,129 green and 4,132 blue, and 124 technologies have some blue in their price. The main story up to chapter fifteen needs only a sliver of that, roughly 288 red and 65 green, no blue (the walkthrough lists them). Early on, blue goes only on the autopsy technologies, the first church furniture and resurrection.

Cheap early picks

Technology Cost
Bronze Works 5 red
Gardening 5 green
Chopping 8 red
Woodworking I 10 red
The Concept of Stone 15 red

Most of the opening depends on Bronze Detail, which is three Metallurgy technologies deep: Bronze Works, Bronze Melting and Bronze Craft, 45 red altogether.

Notes

  • Nodes don’t show everything they unlock. Chopping also teaches a firewood recipe, Bronze Melting bronze nails, Simple Barricades three battle barricades, and Skin and Bones and Skull and Teeth the organs in their names.
  • Don’t mix up Bronze Works and Bronze Craft. Bronze Works (5 red) is the Metallurgy root and gives the anvil. Bronze Craft (30 red) follows Bronze Melting and gives the Bronze Detail.
  • Failed dishes still pay tech points, because the reward is given before the failure check.
  • Some technologies are gifts for doing things. Eating raw flesh, harvesting a new crop, fixing the kitchen table or baking your first pie each grants a Cooking technology on the spot, with a message. 37 nodes in the tree come to you like this instead of through purchase.
  • The tutorial has the Study Table in the wrong place. It says your first blue tech point comes from the Study Table in the church basement; the table is actually in the tower laboratory.