GK2DB Graveyard Keeper 2 database

Traders

To trade, speak to a trader and pick Trade. Drag what you’re buying and what you’re selling into the middle and confirm; it all goes through as a single deal, and only the balance is paid. Currency runs in copper, where 100 copper equals 1 silver and 100 silver equals 1 gold. A new game gives you 1 silver.

What they’ll take off your hands

Each trader has a buy list, and anything not on it appears as unavailable in your backpack. Some goods are bought but never sold back, like the burial certificates that Januarius accepts; the tables below list those under “Buys from you”. Seeds come in lots of 4 or more.

The trader also has to be able to pay. Each one begins with a fixed amount of money and receives a fixed income per day, so after a big sale they may be broke until tomorrow.

How prices move

An item has a base price, and each trader has a usual stock level for it. The actual price follows how much they’re holding right now:

You are Effect
Buying Scarcer stock means a higher price. Each unit is priced by the stock just before you take it.
Selling You receive 75% of the price, and every unit you add to their stock drops the price of the next. You can never get more than the base price.
The formula

Unit price = base price × √(usual stock ÷ current stock), multiplied by 0.75 if you’re selling, rounded, with a minimum of 1 copper. Fixed-price goods, certificates for instance, always go for their base price.

Worked example with Beer, base price 36, which Januarius usually holds 10 of. At 10 in stock a bottle is 36; at 5 it’s 36 × √2 ≈ 51. Three bottles bought from a full shelf cost 36 + 38 + 40 = 114. Selling him one when he already has 10 gets you 36 × √(10/11) × 0.75 ≈ 26.

The midnight reset

At midnight each trader collects their daily income, and every stock level drifts back toward its usual amount. Short items get partly restocked; surplus items are sold off at full price. The change is at most a fifth of the usual amount per day and slows as the level gets close.

The upshot: goods you sell to a trader disappear from their shelves over the following days, becoming cash in their purse, and the price they’ll pay you climbs back up.

Happiness and tiers

In town, some goods also give happiness when traded; the weekly caps are covered in Happiness and Town Quality. Traders can be upgraded to a second and a third tier, changing both what they sell and what they buy. Herm is the first to upgrade, after Planted and Delivered.

Every trader 16

Shelves restock every day, and the tier reflects how far you've upgraded that trader. Goods a trader buys but never sells get a list of their own. Not listed: Bishop and Harold. The game data gives them stock lists, but nothing in the game opens a trade window for them. They sell in conversation instead: Bishop: Steel Ingot; Harold: Special Wood.

Januarius 3 4
Herm 3 22

See Herm.

SellsIIIIII
Wheat seed203240
Bronze Scrap151515
River fish fillet—2020
Chicken Egg—2020
Carrot seed—3240
Beet Seed—3240
Cabbage seed★—1220
Onion seed★—1220
Flax Seed—1220
Hop Seeds—1220
Wheat—3030
Carrot—3030
Beet—3030
Cabbage★—3030
Onion★—2525
Jug of Milk——20
Grape Seeds★——12
Apple Tree Seedling——3
Bush Seedling——3
Rhododendron Seedling——3
Blueberry Seedling——3
Flax Thread——20
Trademaster 3 16

See Trademaster.

SellsIIIIII
Bronze Scrap25——
Iron Ore10——
Golden nugget20——
Gem5——
Lace10——
Simple Incense10——
Paint10——
Lacquer10——
Cacao20——
Cabbage seed★★20——
Onion seed★★20——
Pumpkin Seeds★★20——
Grape Seeds★20——
Grape Seeds★★12——
Hop Seeds20——
Flax Seed20——
Gunter 3 6

See Gunter.

SellsIIIIII
Comet's Tail555
Firefly202020
Hypno-device——10
Reanimation Liquid—33
Blue Crystal—1010
Zombie goo101010
Apothecary 3 33
Alchemist 3 48
Vegetable Stand 3 33

A town shop you build: its tiers and costs.

SellsIIIIII
Wheat seed203050
Wheat203050
Carrot seed152050
Carrot152050
Beet Seed101550
Beet101550
Cabbage seed★102050
Cabbage★102050
Apple152540
Bronze Shovel111
Apple Tree Seedling248
Bush Seedling248
Rhododendron Seedling248
Farmer's bag111
Cabbage seed★★—2040
Cabbage seed★★★—1530
Cabbage★★—2040
Cabbage★★★—1530
Onion seed★—1540
Onion seed★★—1030
Onion★—1540
Onion★★—1030
Pumpkin Seeds★—520
Pumpkin★—520
Blueberry Seedling—25
Iron Shovel—11
Onion seed★★★——20
Onion★★★——20
Pumpkin Seeds★★——15
Pumpkin Seeds★★★——10
Pumpkin★★——15
Pumpkin★★★——10
Steel Shovel——1
Tailor 3 7

A town shop you build: its tiers and costs.

SellsIIIIII
Flax Seed2040100
Flax2040100
Lace202020
Universal bag111
Flax Thread—4080
Big universal bag—11
Fabric——30
Furniture Maker 3 14

A town shop you build: its tiers and costs.

Baker 3 12

A town shop you build: its tiers and costs.

SellsIIIIII
Bread102040
Dough153060
Flour204080
Berry Pie51020
Muffin51020
Croissant51020
Chicken Egg102040
Salt204080
Food bag111
Jug of Milk—1020
Flesh—1020
Spices—1020
Buys, never sells
Fish Stand 3 4
Jeweler 3 15
Builder 3 21

A town shop you build: its tiers and costs.

Buys, never sells
Smithy 3 25
Tavern 3 13

A town shop you build: its tiers and costs.

SellsIIIIII
Story★101010
Beer203050
Berry Cider203050
Apple Cider203050
Blueberry Cider203050
Carrot soup102030
Cabbage soup102030
Vegetable soup102030
Food bag111
Story★★—1010
Fish soup—2030
Story★★★——10
Soldier's stew——30
Brewery 3 15

A town shop you build: its tiers and costs.

SellsIIIIII
Grape Seeds★152030
Grapes★152030
Hop Seeds152030
Berry Cider101520
Apple Cider101520
Mead101520
Beer101520
Food bag111
Grape Seeds★★—1020
Grapes★★—1020
Wine★—1020
Grape Seeds★★★——15
Grapes★★★——15
Wine★★——15
Wine★★★——10

Orders 77

Orders from the town pay happiness when delivered. Urgent ones have a deadline.

Item×TraderTierHappinessUrgent
Supply: Cutlery I 5 none — 15 (Happy supplier+1)
Supply: Iron 1 Jack I 20 (Happy supplier+5)
Supply: Fabric 5 Jack II 10 (Happy supplier+5)
Supply: Building materials I 5 Jack II 10 (Happy supplier+5)
Supply: Iron 5 Jack II 10 (Happy supplier+5)
Supply: Kitchen Utensils 10 Alchemist I 20 (Happy supplier+5) yes
Supply: Kitchen Utensils 10 Alchemist I 15 (Happy supplier+5)
Supply: Engineering Mechanism 20 Alchemist II 40 (Happy supplier+10) yes
Supply: Engineering Mechanism 20 Alchemist II 25 (Happy supplier+5)
Supply: Appliances II 30 Alchemist III 50 (Happy supplier+10) yes
Supply: Appliances II 30 Alchemist III 25 (Happy supplier+5)
Supply: Cutlery I 10 Apothecary I 25 (Happy supplier+5) yes
Supply: Cutlery I 5 Apothecary I 15 (Happy supplier+5)
Supply: Kitchen Utensils 20 Apothecary II 40 (Happy supplier+10) yes
Supply: Kitchen Utensils 20 Apothecary II 25 (Happy supplier+5) yes
Supply: Cutlery II 30 Apothecary III 50 (Happy supplier+10) yes
Supply: Cutlery II 30 Apothecary III 30 (Happy supplier+5)
Supply: Flour Sack 10 Baker I 20 (Happy supplier+5) yes
Supply: Flour Sack 10 Baker I 15 (Happy supplier+5)
Supply: Iron Tools 20 Baker II 40 (Happy supplier+10) yes
Supply: Iron Tools 20 Baker II 25 (Happy supplier+5)
Supply: Appliances I 30 Baker III 50 (Happy supplier+10) yes
Supply: Appliances I 30 Baker III 25 (Happy supplier+5)
Supply: Building materials I 10 Smithy I 20 (Happy supplier+5) yes
Supply: Building materials I 10 Smithy I 25 (Happy supplier+5)
Supply: Building materials II 20 Smithy II 40 (Happy supplier+10) yes
Supply: Building materials II 20 Smithy II 40 (Happy supplier+10)
Supply: Engineering Mechanism 30 Smithy III 50 (Happy supplier+10) yes
Supply: Engineering Mechanism 30 Smithy III 40 (Happy supplier+10)
Supply: Kitchen Utensils 10 Brewery I 40 (Happy supplier+10) yes
Supply: Kitchen Utensils 10 Brewery I 15 (Happy supplier+5)
Supply: Cutlery II 20 Brewery II 70 (Happy supplier+20) yes
Supply: Cutlery II 20 Brewery II 25 (Happy supplier+5)
Supply: Appliances II 30 Brewery III 80 (Happy supplier+20) yes
Supply: Appliances II 30 Brewery III 25 (Happy supplier+5)
Supply: Iron Tools 10 Builder I 20 (Happy supplier+5) yes
Supply: Iron Tools 10 Builder I 15 (Happy supplier+5)
Supply: Steel Tools 20 Builder II 40 (Happy supplier+10) yes
Supply: Steel Tools 20 Builder II 25 (Happy supplier+5)
Supply: Engineering Mechanism 30 Builder III 50 (Happy supplier+10) yes
Supply: Engineering Mechanism 30 Builder III 25 (Happy supplier+5)
Supply: Preserves I 10 Fish Stand I 20 (Happy supplier+5) yes
Supply: Preserves I 10 Fish Stand I 15 (Happy supplier+5)
Supply: Iron Tools 20 Fish Stand II 40 (Happy supplier+10) yes
Supply: Iron Tools 20 Fish Stand II 25 (Happy supplier+5)
Supply: Clothes I 30 Fish Stand III 50 (Happy supplier+10) yes
Supply: Clothes I 30 Fish Stand III 25 (Happy supplier+5)
Supply: Furniture I 10 Furniture Maker I 25 (Happy supplier+10) yes
Supply: Furniture I 10 Furniture Maker I 15 (Happy supplier+5)
Supply: Furniture II 20 Furniture Maker II 40 (Happy supplier+10) yes
Supply: Furniture II 20 Furniture Maker II 25 (Happy supplier+5)
Supply: Appliances I 30 Furniture Maker III 50 (Happy supplier+10) yes
Supply: Appliances I 30 Furniture Maker III 25 (Happy supplier+5)
Supply: Iron Tools 10 Jeweler I 20 (Happy supplier+5) yes
Supply: Iron Tools 10 Jeweler I 15 (Happy supplier+5)
Supply: Steel Tools 20 Jeweler II 40 (Happy supplier+10) yes
Supply: Steel Tools 20 Jeweler II 25 (Happy supplier+5)
Supply: Engineering Mechanism 30 Jeweler III 50 (Happy supplier+10) yes
Supply: Engineering Mechanism 30 Jeweler III 25 (Happy supplier+5)
Supply: Preserves I 10 Tavern I 20 (Happy supplier+5) yes
Supply: Preserves I 10 Tavern I 15 (Happy supplier+5)
Supply: Beer 20 Tavern II 40 (Happy supplier+10) yes
Supply: Beer 20 Tavern II 25 (Happy supplier+5)
Supply: Wine 30 Tavern III 50 (Happy supplier+10) yes
Supply: Wine 30 Tavern III 25 (Happy supplier+5)
Supply: Fabric 10 Tailor I 25 (Happy supplier+10) yes
Supply: Fabric 10 Tailor I 15 (Happy supplier+5)
Supply: Clothes I 20 Tailor II 40 (Happy supplier+10) yes
Supply: Clothes I 20 Tailor II 20 (Happy supplier+5)
Supply: Clothes II 30 Tailor III 50 (Happy supplier+10) yes
Supply: Clothes II 30 Tailor III 25 (Happy supplier+5)
Supply: Vegetables 10 Vegetable Stand I 30 (Happy supplier+10) yes
Supply: Vegetables 10 Vegetable Stand I 20 (Happy supplier+5)
Supply: Preserves I 20 Vegetable Stand II 40 (Happy supplier+10) yes
Supply: Preserves I 20 Vegetable Stand II 20 (Happy supplier+5)
Supply: Preserves II 30 Vegetable Stand III 50 (Happy supplier+10) yes
Supply: Preserves II 30 Vegetable Stand III 25 (Happy supplier+5)

Notes

  • Trade earns no reputation. Herm claims otherwise, but no part of the game rewards buying or selling with reputation (see Reputation).
  • Splitting a sale into smaller deals changes nothing. Price depends only on current stock. Letting a few days pass so their stock runs down, on the other hand, does get you more.
  • Januarius doesn’t have much cash: 10 silver at the start plus 75 copper per day. Five Burial Certificate I at 1 silver each are no problem, but bigger sales may need to be spread out.
  • Unconfirmed: the game files imply that when a trader stocks more than one of a fixed-price item, its price is the base price multiplied by the stock. One place this would show up is Town Gratitude at Januarius’s second tier. Not yet checked in play.